New Grey Knights Army List

Good evening guys time for me to show you all a list I've been pondering over for a while now and I've decided to build. Now don't get me wrong I love my Draigowing and it is tactically efficient and one of the hardest armies to beat but like I said in the previous Draigowing Tactics post it is only affective at 1750pts upwards and so I want to mix things up a bit not only so I have the option to run a different army but also I've noticed recently that there have been a lot more escalation based tournaments and campaigns popping up and (hopefully) this list will give me the ability to compete in these types of campaigns more effectively than what the Draigowing will be able to...

So the new list is pretty much the classic Space Marine 'Rhino Rush' (favoured by quite a few Space Wolves players at the moment) with a Grey Knights twist...also to be competitive in escalation campaigns it has the ability to be played in games of 1000 points upwards and can have units independently 'bolted on' to build up to each subsequent point level...


Grey Knights Rhino Rush at 1000pts:

HQ 1:
Malleus Inquisitor with Power Armour, Psyker Mastery Level 1 with Hammerhand

HQ 2:
Malleus Inquisitor with Power Armour, Psyker Mastery Level 1 with Hammerhand

Troop 1:
8 man Grey Knight Strike Squad with 6 Nemesis Force Halberds, 1 Psycannon, 1 Nemesis Daemonhammer, Psybolt Ammunition, Rhino Dedicated Transport.

Troop 2:
8 man Grey Knight Strike Squad with 6 Nemesis Force Halberds, 1 Psycannon, 1 Nemesis Daemonhammer, Psybolt Ammunition, Rhino Dedicated Transport.

Troop 3:
8 man Grey Knight Strike Squad with 6 Nemesis Force Halberds, 1 Psycannon, 1 Nemesis Daemonhammer, Psybolt Ammunition, Rhino Dedicated Transport.

Total: 936pts

So at 1000pts 2 squads will be joined by the 2 Malleus Inquisitors, by doing this I'm hoping to rush the enemy and get stuck as quickly as possible, by boosting the initiative 6 attacks of the squad by double stacking the Hammerhand ability while the Psycannons just take some pot shots out of the top of the rhinos en route and the Hammers are prepared for the unlikely event that anything that may prove a little tough to crack.


Grey Knights Rhino Rush at 1500pts:

HQ 1:
Malleus Inquisitor with Power Armour, Psyker Mastery Level 1 with Hammerhand

HQ 2:
Malleus Inquisitor with Power Armour, Psyker Mastery Level 1 with Hammerhand

Troop 1:
8 man Grey Knight Strike Squad with 6 Nemesis Force Halberds, 1 Psycannon, 1 Nemesis Daemonhammer, Psybolt Ammunition, Rhino Dedicated Transport. 

Troop 2:
8 man Grey Knight Strike Squad with 6 Nemesis Force Halberds, 1 Psycannon, 1 Nemesis Daemonhammer, Psybolt Ammunition, Rhino Dedicated Transport.

Troop 3:
8 man Grey Knight Strike Squad with 6 Nemesis Force Halberds, 1 Psycannon, 1 Nemesis Daemonhammer, Psybolt Ammunition, Rhino Dedicated Transport.

Heavy Support 1:
5 man Grey Knights Purgation Squad with 4 Psycannons and Razorback dedicated transport with Assault Cannon and Psybolt Ammunition.

Heavy Support 2:
5 man Grey Knights Purgation Squad with 4 Psycannons and Razorback dedicated transport with Assault Cannon and Psybolt Ammunition.

Total:1466pts

Ok 1500pts, as before the Rhinos are going to be rushing at the enemy but by adding in some of those all important big guns here in the form of 2 fully kitted out Grey Knights Purgation Squads and the Psyback pattern Razorback... bolstering the close combat ability of the 1000pt list the extra 10 Psycannons (2 of which are twin linked!!!) will form a firing line hopefully splitting the enemy's firepower between the awesome power of the Purgation Squads and the mass of initiative 6 Grey Knights charging you...


Grey Knights Rhino Rush at 2000pts:

HQ 1:
Malleus Inquisitor with Power Armour, Psyker Mastery Level 1 with Hammerhand

HQ 2:
Malleus Inquisitor with Power Armour, Psyker Mastery Level 1 with Hammerhand

Troop 1:
8 man Grey Knight Strike Squad with 6 Nemesis Force Halberds, 1 Psycannon, 1 Nemesis Daemonhammer, Psybolt Ammunition, Rhino Dedicated Transport. 

Troop 2:
8 man Grey Knight Strike Squad with 6 Nemesis Force Halberds, 1 Psycannon, 1 Nemesis Daemonhammer, Psybolt Ammunition, Rhino Dedicated Transport.

Troop 3:
8 man Grey Knight Strike Squad with 6 Nemesis Force Halberds, 1 Psycannon, 1 Nemesis Daemonhammer, Psybolt Ammunition, Rhino Dedicated Transport.

Troop 4:
8 man Grey Knight Strike Squad with 7 Nemesis Force Halberds, 1 Psycannon, Psybolt Ammunition, Rhino Dedicated Transport.

Heavy Support 1:
5 man Grey Knights Purgation Squad with 4 Psycannons and Razorback dedicated transport with Assault Cannon and Psybolt Ammunition.

Heavy Support 2:
5 man Grey Knights Purgation Squad with 4 Psycannons and Razorback dedicated transport with Assault Cannon and Psybolt Ammunition.

Heavy Support 3:
5 man Grey Knights Purgation Squad with 4 Psycannons and Razorback dedicated transport with Assault Cannon and Psybolt Ammunition.

Total: 1996

Finally 2000pts, as you can see adding in the final Grey Knights Purgation Squad just to further bolster the Psycannon numbers and adding a further squad minus an extra hammer, the idea behind this list is that the Strike Squads will run together totally decimating whatever they charge while the Purgation Squads and Psybacks move up alternately as they run out of targets chasing down anyone left in the wake of the might of the Inquisition.



Anyway guys there is the plan and the tactics I'm going to be trying to use, however as always I need to get this built and I have a few little conversion ideas not to mention some magnetising tutorials all in the pipeline, apologies for the slow post week this week and normal service I guarantee has now been restored so stay tuned for more here on Titan.

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