Grey Knights Purgation Squad Tactics



Today's post is on tactics for the Grey Knights Purgation Squads. These guys are the power armoured specialists in handling the superior weaponry available to the Grey Knights like the mighty Psycanon and the heretic cleansing Incinerator. Today we're going to look at the best tactics and weapon load outs available to deliver these Grey Knights heavy weapon teams into the all important weapon range without getting them so close that your enemy can engage them in close combat.

So the Grey Knights Purgation Squads come equipped as standard in the same way as their brothers in the Grey Knight Strike Squads with a Nemesis Force Sword and Stormbolter along with Frag, Krak and Psyk-out Grenades. However the Grey Knights Purgation Squads have their own unique Psychic Power, in addition to Hammerhand the squad can elect to cast Astral Aim allowing the squad to fire their weapons upon any target within range of their weapons without the need for line of sight, ok so this does convey a 4+ cover save, but this can't be modified meaning your enemy's pitiful attempt to go to ground doesn't convey a +1 to this save but also if your squad are using holy fire to purge your enemies this will convey no cover save at all!!

Now lets look at the optional extras you can give your Grey Knights Purgation Squad and then move onto some suitable tactics and loadouts:

Options available:
May take up to 5 additional Grey Knights - Great for protecting your precious Psycanons!
Up to 4 Grey Knights may replace their Storm Bolter AND Nemesis Force Sword with 1 of the following:
Incinerator - Definitely worth it for free!
Psilencer - Probably not!
Psycanon - A must if you want to deal supreme damage...go big or go home!
Any model may replace his Nemesis Force Sword with 1 of the following:
Nemesis Force Halberd - Handy if your worried about getting stuck in Combat.
Nemesis Daemon Hammer - Great for bashing the big Gribbles!
A Pair of Nemesis Force Falchions - had the potential to be amazing but now too pricey and only really good for wound allocation.
1 Grey Knight may replace his Nemesis Force Sword with a Nemesis Warding Stave - far too pricey for a single model...especially in a squad more geared towards shooting.
The entire squad may take Psybolt ammo - Not bad if your taking a full 10 man squad or not upgrading to a full compliment of heavy weapons.
The Justicar may Master-Craft any of his weapons - Not bad if you have the points spare and he has a Psycanon!
The Justicar may take a Teleport Homer - handy if you're using these guys to burn up the enemy and then bring in your squads to mop up but risky really as they ideally want to be away from the battle and shoot from distance.

So there we have the pros and cons to all the available options for your Grey Knights Purgation Squad, now lets look at of the best loadouts for your squads to make them as competitive as they can be:




Grey Knights Purgation Squad 1: 180pts
5 Grey Knights
4 Psycanons

Use this heavily armoured but small squad in conjunction with the Grey Knights Razorback with the devastating Psybolt ammo loaded assault cannon and use this to light the skies of your enemies with the righteous zeal of the Emporer.

Grey Knights Purgation Squad 2: 220pts
10 Grey Knights
4 Incinerators
5 Halberds
1 Daemon hammer

Take these guys in the Rhino and steam them at the enemy preferably in a twin spearhead using them to jump out and flame anything by hiding behind their armoured transport and using Astral Aim to incinerate your foes, using your halberds to mop up and the Nemesis Daemon hammer to take out any big nasties that may be in your way.

Conclusion:
So that in a nutshell is the Grey Knights Purgation Squad the weaponry these guys can wield is truly formidable in the 40k universe but what makes these marines truly formidable is the sheer number they can wield in their basic squad numbers, using these guys as your heavy support in a Rhino Rush list or bringing up the rear whilst your Grey Knights Strike or Grey Knights Interceptor Squads rush forward towards your enemy to deal out the bloody justice of the Emperor

Grey Knights Strike Squad Tactics

So today we're going to look at the Grey Knights Strike Squad, now unless you're playing a pure Draigowing army then these guys are likely to be the backbone of any Grey Knights force. So without further delay lets look at these guys, their upgrades and wargear whilst also looking at some example load outs to get you running your squads efficiently to provide maximum effectiveness when facing the enemies of the Emperor...

So your basic 5 man Grey Knight Strike Squad comes in at 100 points and these guys come equipped with the usual liberal dusting of grenade goodness, however they also have their own psychic power called Warp Quake which causes anything preventing Deep Strike scatter within 12" and any unit that deploys from Deep Strike within 12" of the squad instantly suffers on the Deep Strike mishap table...perfect for those troublesome Daemons not to mention the likes of the Dark Angels Deathwing!

But what about the other equipment available to these guys, does it add to their power or is it merely window dressing for an already very strong Power Armoured squad? Lets take a look...

Options available:
Include up to 5 additional Grey Knights - go for all if you're thinking of taking a rhino.
For every 5 models in the squad 1 Grey Knight may replace his Storm Bolter and Nemesis Force Sword with the following:
Psilencer - Just not worth it, such a shame!
Psycannon - take 2 in a large squad to maximise firepower.
Incinerator - Great for a little fluffy fun...burn those heretics!
Any model may replace his Nemesis Force Sword with the following:
Nemesis Force Halberd - Give as many as you can to your squads in rhino's and get them into combat!
Nemesis Force Falchions - Such a waste for the points cost...again a shame.
Nemesis Daemon Hammer - Worth taking just in case you need to take out armour.
1 model may replace his Nemesis Force Sword with Nemesis Warding Stave - Too costly for a Strike Squad unless!
Entire squad may take Psybolt ammo - Definitely worth taking with a maxed out squad in a Rhino.
Justicar may Master Craft any of his weapons - Not bad if you have the points left over.


The squad may also take a Rhino or Razorback dedicated transport - Always worth taking, the Grey Knights Rhino/Razorback rush tactis is extremely effective against most armies when you play tactically.


So there are the options for your Grey Knights Strike Squad so lets look at a couple of squad loadouts which can help you maximise the power of your squads:





Grey Knights Strike Squad 1: 260pts
10 Grey Knights
8 x Nemesis Force Halberds
2 x Psycannon


Stick these guys in a Rhino and scream towards the enemy or use a deep striking Grey Knights Librarian to suck the Rhino to him using his Summoning psychic power and be ready to open fire on the heretics...


Grey Knights Strike Squad 2: 270pts
10 Grey Knights
10 x Nemesis Force Halberds
Psybolt ammo

Use a squad like this to hold up your objectives in cover or use a Rhino for extra cover, the extra power given by the Psybolt ammo buffs your firepower and if the enemy gets too close let them taste the power of your Nemesis Force Halberds before they even get a chance to try and attack you.

Grey Knights Strike Squad 3: 150pts
6 Grey Knights
6 x Nemesis Force Halberds

A smaller variation of squad 1 predominantly designed for taking a Razorback as a dedicated transport vehicle. Use a few of these units to converge on your opponent, let the tank become your hardcore firebase while you use your Grey Knights purely in a close combat role to mop up the survivors...you've got to be sure!


Conclusion:
So there we have the Grey Knights Strike Squad a formidable unit for any army to have to face, with these guys to deliver themselves into the heat of battle with their own armoured transports packing more than enough firepower to protect your squad inside, couple that with their delicious close combat and shooting abilities (if you take Psycannons or Psybolt ammo) and you have the perfect unit to take into battle at a comparably cheap points cost, making them one of the best value infantry units that the Grey Knights have in their arsenal...


A word of warning though remember that these guys are still only Power Armoured Space Marines and so should not be considered to be invincible marines, take your tactics into consideration when using these guys...They are the best of the best, not the Supermen of 40K!


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